WHO AM I?
Objectives:
To give students an opportunity to practice constructing questions in the target language.
Procedure:
1. Make 3x5 cm sized cards.
2. Write down the names of famous people such as celebrities, singers, comedians, politicians, teachers, etc.
3. Stick a card onto each student's forehead so that they cannot see their own identity.
4. One by one, in turn, they ask each other about their own identity.
5. They can ask questions such as "Am I a singer?" "Am I a woman?" etc. If the answer to the question is "yes", they continue asking other members. If the answer to the question is "no", they have to stop and another member starts asking their identity to other members of the group.
6. They compete to see who is the fastest to find their identity.
WHISPERING
Objective:
This game aims to assist students with memorizing vocabulary and the spelling of words, and also to give them a chance to use the vocabulary correctly.
Procedures:
1. Divide the class into groups.
2. Ask the students to stand in rows.
3. each group has a leader who receives the message from the teacher.
4. The leaders then whisper the message or words from the teacher to their members.
5. The last member at the end of the line notes down the message whispered.
6. The teacher makes correction to the words or sentences in the message noted down by each group.
7. Those having correct answers win the game.
Tips:
Change the leader and the order of students to give variations.
IDENTIFYING WORDS IN A SONG
Objective:
To give variety in listening practice. This activity is intended for the students to be able to identify words being uttered.
Procedures:
1. Write down some words from a song (unpopular song) on some cards.
2. Put the cards on the whiteboard.
3. Divide the class into some groups.
4. While the song is being played, one by one the members of the groups compete to grab the word being uttered in the song.
5. If one grabs the correct card, he/she must return to the group and the other member must be prepared for the next card.
6. The group that collect the most cards is the winner.
ADD A WORD
Objective:
To help the students practice their grammar and speaking.
Procedures:
1. Divide the class into groups.
2. One student begins with one word.
3. Another student adds another one word.
4. The next student adds another one word until they make a sentences.
5. If one sentence is complete, one student says "full stop."
6. Start again the game with another word to make another sentence.
7. All members note down all the complete sentences.
8. At last each group presents the sentences to the class.
adopted from Serba-serbi Pengajaran Bahasa Buku Pertama, EF Press, June 2009.
IMRON ZARKASYI
IMRON ZARKASYI
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